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Royal Skies
США
Добавлен 15 мар 2016
I believe wasting other people's time is a capital sin - This channel is dedicated to providing you a the fastest quality tutorials available for FREE. Learning a new program is fantastic, but you should be spending most of your time USING it, not LEARNING it. I promise you there's nothing complicated you can't learn step by step, and I'm gonna prove it to you 1 tutorial at a time -
If you're a returning fan and this channel has made a positive difference for you in your life, please consider becoming a Member or a Patron - It really makes a difference and I'd be honored to have your support :)
As always, hope you have a Fantastic Day, and I'll see ya around-!!
-Royal Skies-
If you're a returning fan and this channel has made a positive difference for you in your life, please consider becoming a Member or a Patron - It really makes a difference and I'd be honored to have your support :)
As always, hope you have a Fantastic Day, and I'll see ya around-!!
-Royal Skies-
UE5: Connecting 3rdPersonBlueprint" Variables to "ABP"
Here's how you connect a boolean from your default "3rd Person Character Blueprint" to a boolean in your "ABP" in Unreal5-!!
If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below!
www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies
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If you ever need 3D assets, you can find her on my ArtStation Store:
www.artstation.com/royalskies/store?tab=digital_product
Hang & Chill with us on Discord here: discord.gg/TdkyE9yZZ4
#unrealengine5 #vfx #3d
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If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below!
www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies
---
If you ever need 3D assets, you can find her on my ArtStation Store:
www.artstation.com/royalskies/store?tab=digital_product
Hang & Chill with us on Discord here: discord.gg/TdkyE9yZZ4
#unrealengine5 #vfx #3d
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Просмотров: 1 537
Видео
How To "Actually" Make Money (As a Game-DEV)
Просмотров 13 тыс.День назад
I know this is a rough subject for most people, but here's the best solution I've found to make some change and survive while you're building your project - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can fin...
UE5: Sprite-Sheets (Niagara Particles!)
Просмотров 1,5 тыс.День назад
Here's how you can use Sprite-Sheets to animate Niagara particles in Unreal5-!! If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/store?tab=digital...
UE5: Sprite-Sheets (In 60 SECONDS!)
Просмотров 1,9 тыс.День назад
Here's an easy way to quickly apply a sprite-sheet to a material in Unreal5-!! If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/store?tab=digital_...
UE5: How To Strafe (In 3 MINUTES!)
Просмотров 3 тыс.14 дней назад
Here's the easy way to add an 8-Directional Strafe to the default 3rd Person Blueprint in UE5-!! If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/...
UE5: Non-Repeating Environment Materials Asset (ArtStation Shop)
Просмотров 3 тыс.14 дней назад
Here's the technique I created to bypass needing to create lots of non-repeating environment materials - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/roy...
UE5: TRANSPARENT Texture Tricks (World-Aligned Materials)
Просмотров 2,9 тыс.14 дней назад
Here's one of my favorite quick ways to hash out industrial environment background objects - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/stor...
UE5: Anti-STRETCH Textures (World-Aligned Materials)
Просмотров 3 тыс.21 день назад
Here's the secret to having smooth textures from all directions in Unreal5 - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/store?tab=digital_pr...
How To Impress 100 Girls (As a Game-Dev -)
Просмотров 13 тыс.21 день назад
Today, I'll show you my secret to attracting women - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/store?tab=digital_product Hang & Chill with ...
UE5: Gundam Funnel Weapon (Explained)
Просмотров 3 тыс.28 дней назад
Here's a breakdown of how a Gundam Funnel type weapon can be put together in Unreal5-!! If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/store?tab...
UE5 Game-Asset OPTIMIZATION (Blender & UE5 Workflow)
Просмотров 5 тыс.Месяц назад
Low-Poly high-res modeling can be tricky if you've never done it before - Here's the FULL process on how it's done: If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstat...
How To Find Your DIRECTION (Dev-Coach: Lesson 1)
Просмотров 6 тыс.Месяц назад
Here's my advice on the most important thing you need to have before starting any project - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/store...
The Point of This Channel -
Просмотров 6 тыс.Месяц назад
I just wanted to take a second and say thank you to everyone who has been a part of the journey, and explain exactly what we do here for all the new faces - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can fin...
UE5: Bullet Particles (Available on Shop)
Просмотров 1,4 тыс.Месяц назад
For those of you who were asking where you could get the bullet particles you see in my recent videos, I've added them to my shop which you can find here - If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find...
UE5: Organizing Blueprint Paths (Reroute-Nodes)
Просмотров 942Месяц назад
Here's a cool trick that lets you organize messy looking Blueprint connections-!! If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! www.youtube.com/@TheRoyalSkies/join www.patreon.com/RoyalSkies If you ever need 3D assets, you can find her on my ArtStation Store: www.artstation.com/royalskies/store?tab=digit...
UE5: Fixing BROKEN Roughness Maps (From Substance-Painter)
Просмотров 1,6 тыс.Месяц назад
UE5: Fixing BROKEN Roughness Maps (From Substance-Painter)
UE5: 3rd Person Blueprint (Facing Targets!)
Просмотров 2,1 тыс.Месяц назад
UE5: 3rd Person Blueprint (Facing Targets!)
UE5: FIXING Broken Niagara Scale Blueprints -
Просмотров 1,6 тыс.Месяц назад
UE5: FIXING Broken Niagara Scale Blueprints -
UE5: Easy Gun Recoil (Charging Handle Kick-Back)
Просмотров 2,2 тыс.2 месяца назад
UE5: Easy Gun Recoil (Charging Handle Kick-Back)
UE5: Find ALL File References (In 60 Seconds!)
Просмотров 1,3 тыс.2 месяца назад
UE5: Find ALL File References (In 60 Seconds!)
UE5: Fixing GHOST Files (Updating Redirectors)
Просмотров 9672 месяца назад
UE5: Fixing GHOST Files (Updating Redirectors)
UE5: Fixing Floating Feet - (In 30 SECONDS!)
Просмотров 3,3 тыс.2 месяца назад
UE5: Fixing Floating Feet - (In 30 SECONDS!)
UE5: Make Actors LOOK-AT Another (In 2 MINUTES!)
Просмотров 1,5 тыс.2 месяца назад
UE5: Make Actors LOOK-AT Another (In 2 MINUTES!)
UE5: Spring-Lerp (Snappy Movement)
Просмотров 1,5 тыс.2 месяца назад
UE5: Spring-Lerp (Snappy Movement)
UE5: Position Following (In 2 Minutes!)
Просмотров 1,4 тыс.2 месяца назад
UE5: Position Following (In 2 Minutes!)
UE5: Ragdoll Collision Triggers - (In 2 MINUTES)
Просмотров 2,3 тыс.2 месяца назад
UE5: Ragdoll Collision Triggers - (In 2 MINUTES)
After-Effects: FREE Crash-Course (COMPLETED)
Просмотров 5872 месяца назад
After-Effects: FREE Crash-Course (COMPLETED)
After Effects: EVERY Preset Text Effect (In 5 Minutes!)
Просмотров 6252 месяца назад
After Effects: EVERY Preset Text Effect (In 5 Minutes!)
Pro Tip: Study in Europe and voila no student debt to pay back. Then apply for state / county subsidies and if you're lucky you might get full or a sizeable chunk of the funding you need.
Most folk want gamedev for the wrong reasons.
I did know about this already but never looked at the statistics or how successful it would be. GG
Now I wish I had a beer to chug... 0:42
I really appreciate how you kept it real in this video 🔥
Gimp is basically free Photoshop with the ability for animations 2:00 to 2:15
Ngl I'm glad I started buying all these licenses for DAWs and Game Engines, I just started my CS degree at 28 and have been in the 9-5 world for a decade. Best self investment tbh
You're better
I'm a destination guy. I want to make a game my friends will like, then hopefully, the world.
This is why gameplay > above everything else. It doesnt matter how much time you spend on something. No one is buying it if its not fun or doesnt appeal to them.
Hey thx for sharing this insight! Assets can me marketable as well!
Thankyou so much,for such cool content
I am neither programmer neither artist (more of an art oriented person) but I am not practically good in any field. I am now trying to learn godot, on model making I need to learn how to texture, wrap, make layers. In coding basically I am a rookie and need to follow tutorials to be able to replicate. The idea of making assets and sell them is currently more favorable idea because that is what most people try to avoid if possible. There are nice stuffs but I personally would want to go with the hard ways and do everything by myself.
zbrush is probably the most poorly designed softwares in existence, which is a shame because it's also one of the most capable at what it does.
What if your models bones don't have collider's can you make a blender to unreal video of this?
Great! Thanks :)
There's also a lot of work on freelance. Everything from fixing bugs to participating in an entire project
Awesome video as always man
I was interested in this video until you said the words "twenty six hundred thousand dollars" Now I'm not sure I can trust anything else that was said.
Completely agree on the premise and the advices you gave, but I think that this shows how broken the system is. If you put five years into making a product is just wrong to sell it for five bucks..the pricing system for games is just plain wrong. The problem is that indie games always tried to compete with AAA titles and the result is that when a AAA title release for 60 usd or so, by comparison we think thata solo project should cost around 10 or less.. but this way it can't work.. the volume of sells that a 5 or 10 usd product has to generate in order to repay itself is just monumental and out of the vast majority of cases.. I don't have already the solution, but I feel like something should change in the way we see videogames, especially Indie titles..
when opening the characters on artstation, i get this error: {"message":"only for active users","code":"inactive_user"}
2:20 - I don't think "twenty six hundred thousand dollars" (2.6M) means what you think it means. It's more like "two hundred and sixty thousand dollars" (260K). :)
Isnt this kind of unsustainable? If most income to the games industry comes from the games industry instead of the public, i dont know how long it will last.
thank. you. i. love. you.
dude tx for explanation and all but please dont scream from the first second video starts
Bruh my mirror x doesn’t work
Do you think « full games » would be able to sell well ? Like small mobile games that people would buy to make profit
People sell templates for games, if you look up some you will find many examples. If you want to you could make this sort of approach but for a complete project. Say you want to make a vampire survivor style mobile game cause it's fun, after you are done, you could strip some of the more project specific stuff and assets (depends on your project really, like for example, replace the name of the game in menus and such as just "Surivor template" or whatever) and then you sell that template. Yes people buy those all the time as either started for larger project, or more noticeably, to make assets flips (yeah sad part about selling your assets, can't choose where they will show up, hopefully you won't get too much bad press thou and people will understand it's not your fault but it's the internet) Here is an example that looks like someone made a complete mobile game, then sold it as a template: assetstore.unity.com/packages/templates/packs/squad-shooter-template-editor-274208
I never thought about it, but it's pretty mind-blowing that components of a game are priced higher than games.
When it often does not translate to direct sales, the potential volume of customers is much different. Also, a lot of people buy games as entertainment, so that's why they are priced similar to other entertainment products (except AAA games apparently...) while when you buy models and assets, you usually buy it with a business incentive, to make money off of it. so smaller potential customer base + the incentive being monetary and not strickly "fun" = the price disparity between the products. Also, if you buy an asset pack, no one says you have to use it in just 1 game. I suck at music atm and Idk if I will ever improve, so I bought a pack of music for games off of Ovani Sound when it was on a humble bundle sale and it served me well in all my unfinished proto... I mean games, so if you divide assets per each game project you make, for some people the asset costs could be well below the price of the game (depend on what kind of developer you are really but a lot of people nowadays make more smaller games then fewer bigger ones, especially on mobile)
THIS VIDEO IS CONSIDERED HOLY BY AXIS CULT CHURCH.
so the money is not on the gamer market but in the dreams of developers
4:34 You have found the ultimate mall ninja deal!
2:38 This is why Moonring will ruin us all...
Love it
I think an important point here is not to put your livelihood behind it in the first place. One of those "you can do it" voices you mentioned in the beginning also stresses don't do it as your job. Have a job to pay your bills and do it on the side
@0:26
This is a need to know. And I needed to know. So, now I know.
Hello, I have a question. I added cloth physics for the cable connected to a probe in blender. How do I transfer this physics to unity?
thank you sir
"twenty six hundred thousand"?
Never thought about selling parts/packs of the game whilst creating the game, awesome idea!
Be warned code submissions to engine marketplaces can have ALOT extra time consumption due to code housekeeping (Commenting, cleaning code, categorisation) and submission process, depending on project size at least for UE.
Yeah i just stay stupid with one web/android app, year ago i wanted do simple game.(😢so hard) now i return in dev my app. After app i want return to dev game...hope i do something good🎉
Does not work in UE 5.4 for static meshes. Its just broken.
Great advice!
And thats the reason why I'm not quitting my day job, while both making my game in the free time and making assets at the same time. You never know what can happen, might as well stick to as much income sources as possible.
This channel is a gem 💎
Damn damn damn. I need to watch out for "sellable" code while coding.
As a fellow Unity mobile game dev I agree. There is a huge competition in the market. I see hundred if not thousands new games released everyday and some of them are really big when compared to you or your team. This year I released a game, but the gameplay sucked! Then I realized people like to post gameplays due to satisfying feeling it gives. So I decided to add a built-in video recorder and the sales doubled! Sometimes game doesn't work so be ready to pivot and make a tool out of it.